3 Lessons In Game Design, From A Cutting-Edge Developer
From Fast Company
November 30, 2012 - 2:12pm
Being a launch title is one of the greatest honors (and pressures) for a studio. Especially when your team is only five people. You probably haven’t heard of the Vienna-based indie game studio Broken Rules. But with just five full-time staff (and three part-timers), it’s managed to become one of a handful of exclusive developers to have a launch title on Nintendo’s Wii U. A brand new platform. A tiny studio. A hard launch date with no opportunity for delays. Broken Rules Cofounder Felix Bohatsch shares how the team pulled it off.Read Full Story
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